2010-07-29 Welcome to the Republic of New Jessie! Feel free to check out the boards and information in the hub and talk with other visitors to learn more about New Jessie, or visit the armory to pick up some free guns or buy others to help support our region. Once you step off this hub platform, you are in an open combat zone. If you require a weapon, the finest free weapons in Second Life are placed inside the building for your use, and the ones we sell are some of the best in the game. Join our group - "Republic of New Jessie - Friends" to set your homepoint in our region, on the landing pad in the hub. Enjoy your stay! =================================================== If you have any questions, please refer them to the following people. The President of New Jessie has the final word on all issues regarding the region and the people in it. Liana Pera - President New Jessie Directors are veteran Administrators who have served New Jessie very reliably, and for a long period of time. Caine Constantine - Director Fellon Miles - Director Kristian Kit - Director Joseph Hoxley - Director Masamune Anansi - Director New Jessie Administrators are charged with keeping law and order in New Jessie, in the same way the Directors and President are, and are usually newer than the Directors are. Delila Shippe - Administrator Femme Lisa - Administrator Maximillian Requiem - Administrator Mokymok Beck - Administrator Tyenshinsi Vuissent - Administrator If you have any questions, contact an Administrator, a Director, or the President, and they will be happy to help. =================================================== I. New Jessie: Basic Standards and Practices -Combat is perfectly allowed. While we ask that you respect the wishes of others who are visiting and non-combative, you may fire at anyone at will unless damage is turned off. Administrators who are working on the region, or other visitors helping us work, are exempt from this. Below we have placed a few rules to encourage fairplay. -Harassment or inappropriate conduct is not allowed and will be dealt with by staff. If you want to goof around, do it in good spirits and do not shout or start drama. Treat people the way you want to be treated. This counts when talking to Administrators, Directors, the President or any other visitors equally. -You must wear clothes. Underwear will not cut it. No shirt, no pants, no combat. Genitals shouldn't be seen, prims or otherwise. This applies to humans, furries, nekos, and whatever else is out there in Second Life. This rule affects the entire sim, including the hub and the battlefield. See the decency rules notecard here for further clarification: 􀀁 -Abuse reporting anyone's conduct in New Jessie to Linden Lab without prior approval of the President means a ban from New Jessie. Threatening to abuse report or inciting others to do this is also grounds for a ban. Talk to an Administrator, or a Director, or to the President - not to Linden Lab. -The only rules that matter in New Jessie are ours. Rules, treaties and conventions of any and all other military groups or combat organizations have absolutely no say here. We will not enforce rules we have not voted in. -The flags we set out for people to capture are there for you to use as an objective. If you think what you’re doing to capture them is cheap, consider something else. You can only capture them on the ground. You cannot capture them in an airplane or anything else you may be flying around in. -If you are asked by an Administrator to stop doing something, please stop doing it, whether or not you feel they are correct. If you continue your action, troll, and/or harass the admin, they may ban you. - If you believe an Administrator, a Director or the President has mistreated you, please contact the President about this and state your case as best you can. We will do our best to resolve the problem. -We don't set time periods for bans. That is usually decided after the ban has been given. All bans should be presumed to be indefinite in their length, even if an Administrator claims that you will only be banned for a specific amount of time. Usually the issue will be resolved soon after the ban. If you feel you do not deserve to be banned, talk to an admin, and your case will be reviewed. If you have been banned a long time we may need a reminder to review your ban lift. You are always welcome to consult staff members about bans. -We will do everything we can to warn and talk to everyone about issues that arise before banning people. Accidents happen sometimes on both sides. -Fridays in New Jessie have special, relaxed rules. You can see those here: 􀀀 ===================================================================== II. New Jessie: Rules of Engagement -These following ten categories should cover most everything a normal combatant would ever see. If you have any questions, please feel free to ask. Because of New Jessie's acceptance of new weapons and wares, these rules are flexible and may change periodically. 1. Basic Conduct in New Jessie 2. Guns, Bullets and Clip Sizes 3. Dual Wielding 4. Aircraft 5. Ground Vehicles 6. Parachutes, Jetpacks, and Other Movement Enhancers 7. Explosives 8. Walls and Shielding 9. Melee Weapons and Special Devices 10. Improving the Combat Experience in New Jessie ==================== 1. Basic Conduct in New Jessie ==================== -The HUB you arrive on is a no-combat zone. You can test weapons, provided they won't damage the region, in the red area in the armory, and in the firing range above it. Otherwise, firing is not allowed. -Aim-Hacking (Seeker weapons, tracker weapons, auto-correcting weapons and other weapons that do not require you to aim) is not allowed here. HUD based instant kill combat is also not allowed in this region. The only weapons you may direct after launch are wire guided rockets, fired from visible, hand-held rocket launchers. These may only be allowed if directable for no more than a few seconds. -If your avatar is small enough to cause complaints to either you or to the Administrative staff, we will ask you to use a normal one. If you use anything that places your avatar outside of its actual physical space/hitbox then you will be asked to change it. If you cannot be killed by means of firing at the center of your avatar, you are probably at risk of having a staff member ask you to remove or change it. -Excessive spam of text, bullets, particles, explosives, prims, and so on is not allowed. -AV flying and sithacking is not allowed in the region. Excessive and repeated spacebarring for exploitative purposes is not permitted here, although moderate use of it is okay. Breaching or otherwise traveling through walls is not allowed here. -Land mines, barricades, and other rezzable items are never allowed underground due to the specific design of our region being unable to support them properly. -If you are annoying people in the hub, you may be shot by the staff. -Please use reasonable judgment at all times and in anything you do. ==================== 2. Guns, Bullets and Clip Sizes ==================== -Visible damage bullets are the only acceptable form of bullets in our region. Explosives like grenades, bombs, rockets, and things like that are okay – but a normal bullet can’t be in “explosive” mode. Megaprim bullets and railguns may not be used. -Magazines and clips should have no more than 100 rounds. Exceptions may be made, but they must be approved. Whether your gun is a pistol or a giant chaingun, 100 rounds is typically the maximum amount of ammunition allowed before a reasonable reload period. -There is no shooting into spawn points or shooting from spawn points allowed for any reason. Melee weapons are not allowed for use in spawn points either. Repeated or intentional killing in spawn points will lead to a ban. -There are no strict bullet velocity limits. If your bullets are going through walls, they need to be changed so that when they are fired, they no longer go through walls. Bullets should be reasonably sized based on what they are meant to do, and no bullets should be particularly large. =========== 3. Dual Wielding =========== -Infantry can dual wield lighter weapons, like pistols or submachine guns. They cannot dual wield heavier weapons, like shotguns, flamethrowers, machine guns, grenade launchers or rocket launchers. Two pistols would be okay. Two machine guns would not. -No more than two weapons may ever be used at once. These rules go for vehicles as well, armored or otherwise. -Common sense is required in making some of the finer delineations that will surely arise, so ask an Administrator, a Director, or the President if you have any problems and we will do our best to hammer out a solution. ======= 4. Aircraft ======= -Aircraft in New Jessie may only be used for dogfights and for fights against ground vehicles and mechs. They can fire at ground vehicles at any time, and those ground vehicles may fire back at them at any time. Aircraft may never fire at infantry for any reason, including self defense. Being very maneuverable, aircraft should simply fly away from infantry. Infantry are never allowed to fire at aircraft, unless they are within 20M of the infantry, who may fire on them under reasonable suspicion that the pilot is about to bail from the aircraft. -Seeker weapons of any kind are not allowed in New Jessie at any time, whether they be used in shooting aircraft down, or whether they be used by aircraft to shoot one another down. ============ 5. Ground Vehicles ============ Ground vehicles of all sorts and aircraft of all sorts may fight one another, as well as fight infantry, which may engage them in return. Armored ground vehicles – tanks, wheeled or tracked vehicles, armored vehicles and mechs must follow these rules: 1. Ground vehicles may never enter buildings and areas in which they don't naturally or physically fit. 2. Tanks in New Jessie must have a one-hit, one-damage rule. They must use a hit point system. Percentage-based systems are not allowed. 3. Tanks cannot heal themselves. Once they are hit, they cannot recover, unless initiated by infantry or other ground vehicles. 4. Armor must be visibly displayed, and capped at 100 damage. 5. Tanks must follow the same rules of multiple weaponry as others here. 6. Tanks must have a reload time for their main explosive cannon weapons. 7. Once the tank is destroyed, the person inside of it must be killed as well. 8. A tank must not be traveling inside of buildings, up stairs, through windows, and so on. It cannot walk on walls. Tanks cannot jump or use jetpacks or glide or fly or so on. -Additionally, any anti-armor weapon must work in two or more shots. One shot kills on tanks are not permitted. Anti-armor weapons that always eat up more than 60 out of the 100 hit points of a tank's armor are not allowed. -Tanks may be deployed in large battles when more than 20 people are in the region, but if they are deployed, they may be returned by the Administrative staff if lag conditions warrant the disuse of tanks during an especially large fight. ==================================== 6. Parachutes, Jetpacks, and Other Movement Enhancers ==================================== -Parachutes are welcome in this design. They must be visible, and they may not move the avatar faster than it would be moving on the ground. Additionally, if you are in a parachute, you must pay special attention to rules about explosives. A parachute is not a license to become a human bomber aircraft. -Jetpacks, gravpacks, jumppacks, movement enhancers, jump boosters, speed boosters or anything that makes you faster than normal or able to jump higher than normal is not allowed. The only exception here are short combat rolls, and then only if they do not work in mid-air. -Wall climbers, wall crawlers, grapples, and other similarly unorthodox means of movement are not allowed here. -Rolling dodges must be about 10M in maximum distance. They must have a reasonable cool down time of about three seconds or so. -You may not use Emerald client's features that allow you to jump higher than normal, and you may not use any similar features on any other clients. ========= 7. Explosives ========= -Minor explosives, as opposed to explosive bullets, are allowed. However anything larger than 10 meters in diameter, equal to 5 meters in radius, is prohibited. We ask that all explosives have a 5 second reload/recharge time. -All explosives must be visible in the normal layer, and not just in the alpha layer, and all explosives that are placed instead of thrown (land mines or C4s as opposed to grenades) must be able to be disabled, by means of a bullet or a click function. -Land mines are not allowed anywhere underground in New Jessie, in any kind of pipes or caves, because of the nature of the designs of these pipes and caves. They may only be used on ground level and above in the region. -You can place a maximum of five land mines down at a time. Your landmines may be returned at anytime by means of auto-return or by means of manual-return, if they are deemed to be 1.) too numerous 2.) too small in size 3.) otherwise unfair or excessive in some way. -Land mines cannot be put into or inside of prims. This means for example that you must be able to cut a wire so that a bomb is defused, or shoot a mine so that it blows up. Explosives can never be left on a spawn point or within explosive range of one. You need to be near where you will be placing this explosive when you place it. Altcamming to place mines is not legitimate. -Land mines can be a minimum of 0.25 meters in diameter. If they are any smaller, they are not allowed in New Jessie. -Buoyant explosives - explosives with little to no arc on their trajectory, detonate on impact, and can hit targets across the sim are rockets. These cannot be duel wielded with other weaponry. If you're using an impact grenade and can take out people on the other side of the battlefield, you'll be asked to stop. -Flashbang explosives are allowed. However, they must follow five major rules. 1. They can last no longer than ten seconds. 2. The sounds they make may not be annoying or overly loud. 3. They cannot be fired more than once every five seconds, just like explosives. 4. They may only blind you with a single color. 5. If they flicker or blink, they may not do so fast enough to make someone's head hurt. -Flashbang conditions involve some subjectivity, so you are welcome to ask us about your particular device. If you are using a flashbang that is hurting someone's ears or eyes, we will ask you to stop using it. -While accidents happen, repeatedly and purposefully using explosives to blow people up on the other side of walls is not acceptable here. Repeated accidents will require you to use non-explosive weaponry. ============== 8. Walls and Shielding ============== -Breaches are not allowed here at any time, for any reason. There is no legal way to travel through walls, other than by using the doors or windows that puncture them. -Shielding, unassailable vehicles, or point to point teleporters are not allowed. You must be able to die at any time, and must cross space from point A to get to point B. One exception here would be a tank with armor. Please see Section 5 for rules on armored vehicles. -Rezzable or handheld barricades made of prims are fine, provided they do not block up doorways. If they have armor, it must be in hit point form, and it may not have more than 100 hit points. Infantry themselves may not be armored. They may use something to defend one direction, but they may not completely encapsulate themselves with armor. -Purposely firing through walls is not allowed. There is never any justification to shoot through walls. ====================================================== 9. Melee Weapons and Special Devices ====================================================== -Any type of melee weapon should never exceed 5 meters in range at the very most. Melee weapons may not be automatic. They must be triggered by their users through a click or a key stroke. They cannot work by virtue of someone running into you. In other words, you have to stab people. -Artillery strikes, ion cannon blasts or other things from far in the sky down to hit the ground is not allowed. ====================================================== 10. Improving the Combat Experience in New Jessie ====================================================== -We ask you to remove any copybotted/leaked weapons, armor or other items that are out and in use. -If you are completely wiping the floor with someone and you’re using a particularly good weapon, consider using something weaker. If you kill someone ten times in a row with your heavy machine gun, then they’re just going to decide not to come back. It’s ultimately your call, but you’ll get more fighting in the long run if you give everyone a chance. -Reducing your script time as much as possible will improve both your experience and everyone else's while in New Jessie, and you may be asked to cut scripts if you are using a large portion of the region's script time. =================================================== Thank you for reading the rules here and we hope you enjoy your time in New Jessie! Liana Pera and the New Jessie Administrative Team