2010-07-13 Welcome to Hadri City and Baker Point, home of the Ascendant Initiative. If you are here to engage in combat while in our SIM, you will be required to abide by our following guidelines. We are a STABLE-compliant military, with exceptions made where applicable and outlined below. Effective 20 May 2010, the Ascendant Initiative now provides a victory objective to sim invaders. We have just one capturable flag, located in the central atrium of the Baker Point installation to the southwest. Capturing this flag for more than fifteen minutes constitutes a completed objective. It is a mark of dishonor, however, to capture the flag when no personnel are present or available to defend it. 􀀀 -------------------------------------------- Combatant Rules -------------------------------------------- 􀀁 The following regulations are provided to supplement STABLE rules: [Client Guidelines] - While in our SIM, all combat participants must have water rendering and fog rendering on at all times. - Combatants will be required to set their bandwidth settings no higher than 500. You will be given ample time to rez undisturbed while in the telehub; this bandwidth cap is imposed in order to promote sim health during combat. -Client teleporting, "hivequeening" or any derivation of rapidly teleporting a large number of reinforcements into a specific area at the same time is prohibited. [Combat and Conduct] - Visitors are required to disarm and remain disarmed at all times. - Currently, non-allied militaries, hostile or otherwise, will not be permitted to leave the telehub while armed or wearing full combat gear. Members of non-allied militaries may wear off-duty group tags and partial uniform, but must remain unarmed unless otherwise directed by the ranking Ascendant Initiative personnel in the sim. AI members may ask that you revert to civilian wear; this is not a request, it is an order. Failure to comply will result in appropriate action. -Militaries that are listed as Kill-on-Sight may not leave the telehub for any reason without risk of being fired upon. Exempted members of these groups may be permitted normal access to the sim by requesting a special exception to any Ascendant Initiative member. Exemption passports may only be issued by Commandant Staff. - The Ascendant Initiative will practice a policy of aggression countdown. This countdown will last for one hour after an attack; any parties that were previously hostile will be fired upon regardless whether they are armed or not, until that hour expires. - Hadri City is classed as a civilian settlement. Non-combatants may be present in sim while an attack is in progress. Attackers are reminded not to fire on civilians in the sim. - At no time will telehub camping be practiced by any party in the sim, be it Ascendant Initiative, allies or otherwise, unless attackers demonstrate abusive behavior by repeatedly attacking from the telehub. In short, if you fire from anywhere on the telehub platform, you will be considered fair game. [Movement Enhancers] - The use of swim-assist movement enhancers is permitted in open water. Using a swimming enhancer indoors is prohibited; not only is it akin to av-flying indoors, but it's also impossible in a pressure-controlled watertight environment. -No personal movement enhancers may be used with the exception of swimmers and jump packs. Jump packs may be used per STABLE guidelines; this is the most commonly broken rule. Any movement assist which -boosts- movement speed in a lateral direction is not permitted. This includes teledash, dive/rolls, and jump packs which boost players forward/reverse or sideways. If you're going to make a hasty break anywhere, go up. - Breaching through walls thicker than five meters is prohibited. The only breach-accessible areas in the Baker Point base are the airlocks and interior corridors. [Weapons] - Any munition, with the exception of mines or planted charges, must cease all operations fifteen seconds after being fired. -Any device which uses megaprims as a weapon system (bullets, lasers, killprims, etc.) is not permitted. These weapons can and will penetrate prim surfaces and land by design and do not conform to STABLE. [Vehicles] - Vehicle use while underwater is restricted to submarine and amphibious vehicle combat. Amphibious vehicles (aircraft/submarine hybrids or non-physical ships) must be limited in aspects of air to air combat and sacrifice speed and maneuverability underwater to balance for this role. Aircraft may not fly underwater, nor engage targets underwater without the use of depth charges or torpedoes specifically designed for underwater warfare. If bombs are used, they must be scripted to explode on contact with the water's surface. Consult with AI Commandant Staff to be cleared to use such weapons. - Aircraft employing guided missiles in air-to-air combat is permitted. Guided missiles must be limited to aircraft only, and can not be used to lock onto any target other than a seated avatar. Guided missiles may only be used to acquire targets in the forward 15-degree arc and may not change targets midcourse. - The use of scripted armor systems or volumedetect to render an avatar invulnerable to incoming fire is currently a Havok4 exploit (https://jira.secondlife.com/browse/SVC-1253) and the use of such systems in this SIM is prohibited. -------------------------------------------- Failure to abide by these rules will be met with warning, military action, parcel ejection, or removal from sim depending on the type or frequency of the offense. Ascendant Initiative members are trained to press on and meet rule violations with a continuance of hostile force, but will remove offending parties if necessary. At no time will AI personnel enforce the use of land or estate bans unless an act is committed which cannot be countered effectively through force of arms or threatens the stability of the sim. As prescribed under Ascendant Initiative Instruction 09-105: Rules of Engagement, paragraph 3: 1. Civilian targets are unarmed individuals not in uniform that bear no affiliation with combat groups. The Ascendant Initiative views civilian casualties as unacceptable and avoidable, and no lawful order to execute a hostile act upon civilian targets will be given under any circumstance. 2. Irregular Combatants are unarmed individuals not in uniform, but retain affiliation with a hostile combat group and act in support of a combative or hostile action. Combative or hostile actions are harassment of Ascendant Initiative or allied personnel, spotting in support of hostile objectives before, during or following an attack, teleporting hostile personnel or other irregular combatants, attempting unauthorized entry or refusal to vacate the sim. Under normal rules of engagement, irregular combatants are not to be engaged without authorization from a commanding officer. Under elevated or alert rules of engagement or during hostile conditions, treat irregular combatants as hostile and shoot on sight. 3. Unlawful Combatants are armed individuals with no affiliation with combat groups. Due to the often unorganized nature of their attacks, unlawful combatants may or may not be uniformed. Under normal rules of engagement, unarmed combatants are not to be engaged unless committing a hostile act, or ordered to do so by a commanding officer. Under elevated or alert rules of engagement or during hostile conditions, treat unlawful combatants as hostile and shoot on sight. 4. Hostile/Lawful Combatant: Hostiles are armed or uniformed individuals belonging to a hostile combat group. Always treat them as such and shoot on sight. Immediately report the action to a superior or commanding officer to determine whether further action need be taken. Lawful combatants are similarly armed or uniformed individuals which agree to abide by any established warfare treaty. If committing a hostile act or ordered by a commanding officer, treat lawful combatants as hostile and shoot on sight. Ascendant Initiative personnel will be charged with identifying targets in accordance with the rules of engagement. If committing an act which classifies you as a valid target, you may be fired upon without warning. -------------------------------------------- Civilian / Non-Hostile Rules -------------------------------------------- 2210 CE - "The world as we knew it had come to an end." Dorien Sim is set during a post-apocalyptic series of wars, the earth has been greatly changed under the strain of glacial melt and global devastation. The military of the Southern Emergent Coalition, the Ascendant Initiative is established on the basis of combined arms warfare and proficiency in air, land, sea, and space. Headquartered at Baker Point off the coast of Former Malaysia, the Initiative serves to advance combat development and doctrine, and ensures the safety of merchant vessels from pirates along key resupply routes used by the SEC. - Abide by all Second Life rules and regulations as noted in the Terms of Service - Although, Baker Point base welcomes visitors please be aware that the Atrium is off-limits, this area is clearly marked. Only Ascendant Initiative personnel are allowed past the restriction line in the Reception area. - Civilians are to remain unarmed at all times, this includes 'display' weapons. Indigenous items used as melee weapons (i.e. baseball bats, stunsticks, nailboards, hatchets, chainsaws, etc.) are permitted to be worn while in the city. - We encourage RP, please act accordingly, a few examples to follow: - Use breathing devices underwater. - Refrain from emoticons/smilies and use proper grammar and fully typed out words. - Try to act in a realistic manner to your situation, i.e. don't try to take on the AI with your makeshift weaponry because you feel 'oppressed'. The AI was stationed in the area to protect the citizens of Hadri City and the trade routes that sustain their lives. - Any out-of-character conversations that interfere with role-play are not permitted, and should be handled via IMs. - Clean up after yourself, auto return is not enabled. Citizens within Hadri City are granted a maximum of 20 prims if you intend to actively Role-Play there. - No griefing. - No weapon usage for civilians. - No out-of-era equipment. - No offensive scripts, no cages/traps. - No music or sound gestures nor other annoying / disruptive activities, etc.