// http://xahlee.org/3d/index.html // sample scene file for the mesh object // 3 triangles #include "colors.inc" camera { location <1.4,1.8,-1.9> look_at 0 } light_source {<20, 15, 20> color White} #declare c1 = texture {pigment {color Red}} #declare c2 = texture {pigment {color Green}} #declare c3 = texture {pigment {color Blue}} mesh{ triangle{<0,0,0>,<1,0,0>,<0,0,1> texture { c1 }} triangle{<1,0,0>,<0,0,1>,<1,.3,1> texture { c2 }} triangle{<-0.1,0,0>,<-0.1,0,1.2>,<-0.1,1.2,0.7> texture { c3 }} translate <0,.1,0> } plane { <0,1,0>, 0 pigment {checker color White, color Gray}}