// http://xahlee.org/3d/index.html
// POV-Ray example of light without ambient light
#include "colors.inc"
global_settings { ambient_light rgb<0,0,0> }
light_source { <4,4,4> color White}
/////
camera {
location <3,3,-3>*2
look_at <0,0,0>
}
background { color Cyan }
sphere { <0,1,0>, 1 // position and radius
texture {
pigment { color Yellow }
}
}
box {
<2,0,0>, // one corner
<4,1,1> // opposite corner
pigment { color Green }
}
cone {
<-2,2,0>, 1 // Center and radius of one end
<-2,2,1>, 0.5 // Center and radius of other end
open // remove caps
pigment { color Pink}
}
cylinder {
<0,0,3>, // Center of one end
<0,4,3>, // Center of other end
0.5 // Radius
open // Remove end caps
texture { pigment { color Orange } }
}
torus {
1, 0.2 // torus radius and tube radius
rotate <0,0,0> // controls orientation.
translate <4,1,4>
pigment { Green }
}
plane { <0,1,0> // normal vector
, 0 // distance from origin
pigment {
checker color White, color Red
}
}