// http://xahlee.org/3d/index.html
#include "colors.inc"
// 3 orthogonal cylinders
merge {
cylinder { <2,0,0>,<-2,0,0>, 1.1 open}
cylinder { <0,0,2>,<0,0,-2>, 1.1 open}
cylinder { <0,2,0>,<0,-2,0>, 1.1 open}
pigment { Gray filter 0 } // filter is for transparency
}
camera {
location <4,3,-2>*1.2
look_at 0
}
light_source { <10, 10, 10> White }
plane { y, -2 // y means <0,1,0>
pigment { checker Red White }
}